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Componentized 18 patterns with usage guidance; 8 teams now design and build from one source.

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Proof of work

2013

Shipped a design system adopted by 7 teams

The product had grown inconsistent enough that users felt the friction before they could name it, and every team had its own idea of the right pattern. I led the research to find where it actually hurt, then the redesign that fixed the causes rather than the symptoms.

Componentized 18 patterns with usage guidance; 8 teams now design and build from one source.

UI DesignPrototyping
2020

Lifted task success 36%→61% after research

The flow looked fine in review and tested badly with real people, which is the gap that costs the most to find late. I owned the usability work through several rounds — watched where people stalled, changed one thing at a time, and stayed on it until the numbers moved.

Reworked the flow around what usability testing surfaced; task success rose from 8% to 19%.

FigmaUI DesignUX DesignInteraction Design
2015

Cut onboarding drop-off 15% with a first-value redesign

Every screen was designed from scratch and nothing felt like it belonged to the same product. I built the system — tokens, components, and the usage guidance — plus the rituals that keep it alive after the launch enthusiasm wears off.

Rebuilt the flow around the first real win; early drop-off fell 45% without adding a feature.

WireframingMotion DesignAdobe Creative SuiteUser Research
2019

Lifted perceived performance with better states

We were guessing what users wanted and calling it intuition, which meant the loudest opinion usually won. I ran the studies, brought back evidence instead of preference, and turned the findings into decisions the team could trust and repeat without me in the room.

Redesigned the loading, empty, and error states across the product; the app felt faster with no backend change.

FigmaUI DesignUsability TestingDesign Thinking
2015

Raised checkout completion 9%→26%

The team was busy shipping screens and nobody could say whether any of it worked, because we measured output instead of outcomes. I put the metrics next to the design work — defined success up front and tracked it after launch — so we could tell a real improvement from one that just felt fresh.

Simplified the flow and clarified the copy; completion rose from 15% to 25% in the test.

UX DesignDesign SystemsAdobe Creative Suite

Make the right thing the easy thing for every engineer I work with.

Off the clock

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UX Design
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FigmaDesign ThinkingUI Design
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Figma
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Interaction DesignWireframingPrototyping

In public

Usability TestingFigmaUI Design
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Adobe Creative SuiteDesign ThinkingFigma
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Practical bits

Timezones
Europe/AfricaMiddle East/South Asia
Location
Spain
Languages
Japanese
Domains
Manufacturing, Crypto, Gaming
Employment
Contract
Annual salary
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